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What's the difference between and Internal and an External client?


withmoh

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The main difference between internal and external software lies in how the program interacts with the game’s memory and process.

Internal

An internal project is injected directly into the game's process (usually as a .dll file). This means the software runs "inside" the game itself.

  • Performance: Generally smoother and offers a higher frame rate (FPS) because it has direct access to the game's rendering engine.

  • Features: Can often include more complex features like "Silent Aim" or "No Recoil" because it can "hook" into the game’s internal functions and change them instantly.

  • Visuals: ESP and menus usually look very clean because they are drawn directly by the game’s own graphics engine.

  • Detection: Since it modifies the game's memory directly, it can be easier for some anti-cheats to detect if the injection method isn't highly sophisticated.

External

An external project runs as a separate program (EXE) alongside the game. It "looks into" the game from the outside to read data.

 

  • Performance: Can sometimes be slightly laggier or have "flickery" visuals because it has to overlay its drawings (like ESP boxes) on top of the game window.

  • Safety: Traditionally considered "safer" by some because it doesn't modify the game’s internal code as heavily. It primarily reads memory rather than writing to it.

  • Features: Usually limited to "External ESP" and "Aimbot" (which moves your mouse cursor rather than changing the game's code).

  • Reliability: Because it doesn't rely on being inside the game's memory space, it is less likely to cause the game to crash when the game receives a small update.

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