Easy Anti-Cheat
- Made by
- Epic Games
- Runs at
- Kernel level
- A ban covers
- Per game, decided by that game's publisher
- Games listed here
- 33
Easy Anti-Cheat (EAC) is an anti-cheat service for multiplayer games, now owned and operated by Epic Games and shipped as part of Epic Online Services. It was built by the Finnish company Kamu (EasyAntiCheat Oy), which Epic acquired in October 2018. Epic's own site calls it "the industry-leading anti-cheat service" and describes a "prevention-first approach" intended to help developers "stop common exploits early, detect sophisticated threats, and stay in control as games scale."
Studios integrate it through the Epic Online Services SDK, where Epic's developer documentation calls the feature set the Anti-Cheat Interfaces. Epic states that "The anti-cheat service is free," with paid tiers adding, among other things, "Cheat detection work specific to your game by the Epic Games team of analysts." Epic lists client support for "Windows, Mac, Linux, and Steam Deck. Compatible with crossplay on console," and says the service safeguards "billions of gameplay sessions and hundreds of millions of players a year."
On Windows, EAC installs a system service that starts when a protected game starts and stops when it stops. Epic's support articles state that this service is "a prerequisite for the EAC driver to load," confirming a kernel driver, and Epic argues that "Running software in the kernel does not implicate a significantly higher risk level with regards to privacy and security compared to software running with admin privilege on the machine." Epic also states that "EAC does not run at boot or in the background." On Steam, EAC-protected titles such as Rust carry the store disclosure "Uses Kernel Level Anti-Cheat".
How Easy Anti-Cheat detects cheating
Epic's developer documentation splits the service into two layers. Cheat prevention is described as designed to "passively prevent common cheating techniques such as reading and writing the game process memory using straightforward methods." Cheat detection is described as work "to identify accounts using more specialized methods to manipulate the game so that you can then apply sanctions to them."
The mechanisms Epic states publicly include:
- Heuristics, gameplay analysis and player reports. Epic says EAC "detects sophisticated and evolving cheats using heuristics, gameplay analysis, and player report signals". Reporting is a required input: the docs say "It is critical to implement the Reports Interface to allow players to submit reports when they believe another player in the same game session is cheating."
- Game file integrity. The SDK ships an Anti-Cheat Integrity Tool, a command line tool "designed to be easily added at the end of your build process" that generates "A signed list (catalog) of hashes for game files". Epic says that "At runtime, the anti-cheat service loads this signed catalog and confirms the content files match as they are accessed."
- Boot and hardware state. "Games using EAC may impose additional security requirements on players which are controlled by the developer," and Epic's support articles describe Secure Boot, a Trusted Platform Module (TPM) and IOMMU among them. Epic says some cheats "attempt to insert themselves into the boot process," and that others "are implemented with hardware cards that use Direct Memory Access (DMA) to make game memory available to a second PC which runs cheat software."
- Conflicting software. EAC "blocks software that interacts with games in ways that look identical to cheating techniques." Epic says this most often affects hardware monitoring or control software "that use outdated kernel drivers to access system resources."
- Behavior models. Under a paid agreement, Epic analysts "can develop game specific detection models that help flag aim-assisting cheats."
Epic does not publish detection specifics, and withholds detection evidence from developers, stating: "To avoid disclosing detection details to cheat developers, the raw data that led to a cheat detection is not available."
Bans and appeals
Per game, decided by that game's publisher. EAC detections arrive as pending sanctions that the studio activates for its own title, and sanctions can be temporary or permanent. Epic collects hardware identifiers to prevent ban evasion, and sells studios tooling for repeat cheaters who make new accounts on the same machine.
A detection is not automatically a ban. Epic's support articles say that when EAC flags an account, "the game publisher may subsequently decide to suspend or ban the account from playing again," and the developer docs confirm detections appear as pending sanctions in the Developer Portal that the studio "must review and decide whether to activate each of these sanctions in your game according to your own best judgement." Sanctions are defined per product, can last "a specific number of days" or be permanent, and include "A ban from joining a session to play your game," so the normal scope is the individual title rather than every EAC game. Epic does collect "hardware identifiers to prevent ban evasion," and sells studios tooling to manage "recurring cheaters who create new accounts on the same machine."
Appeals exist. Epic hosts an appeal form at easy.ac that takes a sanction reference ID and states that "Should your appeal be accepted, the ban will automatically be reverted." Epic says "The EAC team investigates each claim of false cheat detections to guarantee the accuracy of each decision." Fortnite players are instead told to submit a ticket at epicgames.com/help; "For all other games, please reference that game's support channel before submitting an appeal here." Timelines are not fixed, and Epic will not disclose which cheat was detected.
Games that run Easy Anti-Cheat
| Game | Platform | Source |
|---|---|---|
| 7 Days to Die | PC (Windows, Steam) | store.steampowered.com Sep 2026 |
| Apex Legends hardware bans | PC (Steam/EA app), PlayStation, Xbox, Nintendo Switch. The kernel-level driver a | store.steampowered.com Sep 2026 |
| BattleBit Remastered | PC (Windows, Steam) | store.steampowered.com Sep 2026 |
| Brawlhalla | PC (Windows, Steam). Also on PlayStation, Xbox, Nintendo Switch and mobile; the | store.steampowered.com Sep 2026 |
| Dead by Daylight | PC | store.steampowered.com Sep 2026 |
| ELDEN RING | PC (Steam) - EAC is the PC client component; PS4/PS5 and Xbox versions do not in | store.steampowered.com Sep 2026 |
| ELDEN RING NIGHTREIGN | PC (Steam) - the anti-cheat disclosure applies to the PC build; console versions | store.steampowered.com Sep 2026 |
| Fall Guys | PC. Console anti-cheat is not covered by this source. | api.steampowered.com Sep 2026 |
| For Honor | PC (Windows). The source is the PC store listing; console versions are not cover | store.steampowered.com Sep 2026 |
| Gray Zone Warfare | PC (Steam) | store.steampowered.com Sep 2026 |
| Halo Infinite | PC (Windows, Steam). Console versions not covered by this source. | store.steampowered.com Sep 2026 |
| Hell Let Loose | PC (Steam, Epic, Game Pass). The sourced article is PC-specific; console version | support.team17.com Sep 2026 |
| Hunt: Showdown 1896 | PC (Windows), PlayStation, Xbox. The privacy policy covers all three platforms; | huntshowdown.com Sep 2026 |
| Insurgency: Sandstorm | PC (Steam). Console versions are not covered by this disclosure. | store.steampowered.com Sep 2026 |
| iRacing | PC (Windows), both the direct iRacing client and the Steam version. | support.iracing.com Sep 2026 |
| Killing Floor 3 | PC (Steam); the disclosure applies to the PC build | store.steampowered.com Sep 2026 |
| Lost Ark | PC (Steam) - the Amazon Games published Western release | store.steampowered.com Sep 2026 |
| NBA 2K26 | PC (Windows). The kernel level disclosure applies to the PC build; console versi | store.steampowered.com Sep 2026 |
| New World: Aeternum | PC (Steam). The disclosure covers the PC client only; the PS5 and Xbox Series ve | store.steampowered.com Sep 2026 |
| Off The Grid | PC (Steam); console versions not covered by this source | store.steampowered.com Sep 2026 |
| Predecessor | PC (Windows, Steam). Also on PlayStation 5 and Xbox Series X|S; the disclosure b | store.steampowered.com Sep 2026 |
| Rocket League | PC (Steam, Epic Games Store); includes Steam Deck and Linux via Proton. Consoles | rocketleague.com Sep 2026 |
| Rust hardware bans | PC (Windows, Steam), kernel-level. | store.steampowered.com Sep 2026 |
| Sea of Thieves | PC (Windows). The source describes the PC client; Xbox versions are not covered | seaofthieves.com Sep 2026 |
| SMITE 2 | PC (Windows, Steam). Also released on PlayStation 5 and Xbox Series X|S; the dis | store.steampowered.com Sep 2026 |
| Squad | PC (Steam) | store.steampowered.com Sep 2026 |
| Star Citizen | PC (Windows) | support.robertsspaceindustries.com Sep 2026 |
| The Isle | PC (Windows; Linux dedicated servers supported) | api.steampowered.com Sep 2026 |
| The Texas Chain Saw Massacre | PC (Windows). The cited patch notes address the PC build; console builds are not | txchainsawgame.com Sep 2026 |
| Throne and Liberty | PC (Windows). The Steam disclosure covers the PC client; console versions are no | store.steampowered.com Sep 2026 |
| Tom Clancy's The Division 2 | PC (Windows). The source covers the PC client only; console versions rely on pla | steamcommunity.com Sep 2026 |
| VRChat | PC / PC VR (Steam) | store.steampowered.com Sep 2026 |
| Warhammer: Vermintide 2 | PC (Steam); the disclosure and EULA clause apply to the PC build | store.steampowered.com Sep 2026 |
What Arctic covers
Ask support before you buy
Other anti-cheat systems
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- Riot VanguardRiot Games
- Valve Anti-Cheat (VAC)Valve Corporation