The unranked-to-Champion series finally finished, and it took a whole extra season to do it. TIIAGO closed the climb out under Ranked 3.0, running Inferno, and the last stretch from placements to Champion is more instructive than the early episodes were, because at the top of the ladder the thing you are hiding from is no longer a Copper lobby with a hunch. It is other cheaters who know exactly what to look for.
Placements were the easy part
The run opens with placement matches he describes as barely a contest, and the footage backs him up: spawn peeks that land, opponents who walk into obvious angles, rounds that end before they start. Placements put him at Emerald 2, which is a jump the early series never came close to producing in a single session.
Then he shows the account stats, and they are not flattering. His own words are that the numbers look rough and the whole climb to that point had been rough. That is the honest bit most cheating content leaves out: a cheat had carried him to Emerald and his profile still looked like someone grinding, not someone dominating.
At Emerald, the enemy is cheating too
The turning point in the video is a round where he works out that the other team has information they should not have, and adjusts by playing deliberately plainly, because the assumption that the enemy is also reading your position changes what is safe to do. Pre-holding an angle stops being clever when the person on the other side of it knows you are there.
This is the part of high-rank cheating nobody prepares for. At the bottom of the ladder the risk is a suspicious teammate. Near the top, a meaningful share of the lobby is running something, and the players who survive are the ones who assume it and behave accordingly.
The win streak, and what it cost
The stretch from Emerald to Diamond is a declared win streak that runs past ten games, and he is candid about how he got it: grinding blatantly, in his phrasing, and cheating hard. That is worth reading as a warning rather than an endorsement. A double-digit win streak in Emerald is exactly the kind of statistical shape anti-cheat behavioural systems and human reviewers both notice, and it is the opposite of the careful, boring approach the earlier episodes preached.
He gets away with it. That does not make it the right play for an account you actually care about, and the earlier days in the series are a better template if your goal is to keep the account rather than finish a video.
The last game before Champion
The final match is a good example of the discipline still being there when it counts. Sitting one game out at Diamond 1, he catches a roamer off guard specifically so his team gains a numbers advantage and plays with more confidence. To set it up, he drones a player and then pretends to be stuck on a ledge so the information he acts on looks like something he stumbled into.
That is the whole trick in one play: the cheat found the enemy, the performance made it believable, and the round was won by a team that thought it had simply outplayed someone. He closes it out as MVP, and the series that started unranked on Skyscraper ends at Champion.
What the finale actually demonstrates
- The ladder gets faster, not easier. Placements skipped more ranks in one sitting than the first five days of the series managed combined, but every rank after Emerald was contested by people with the same advantages.
- Assume the enemy has information too. The adjustments that worked at Emerald and Diamond were built on that assumption, not on out-aiming anyone.
- The performance never stops mattering. The single best play in the video is a fake stumble on a ledge, not a flick.
The cheat behind the climb
Inferno is what ran across the series: aimbot and wallhack, no complicated setup, and the entry price of our R6 lineup. If you want more control over how legit your aim looks, Frost adds customisable chams and adjustable smoothing, and Frost Pro adds silent aim and no clip on top. Everything is on the Rainbow Six Siege page, and current detection state is on the Inferno status page.
If you have not seen the earlier episodes, we broke the whole climb down day by day in the eight-day series recap.
Not sure which Rainbow Six Siege cheat this applies to? Our guide to the best R6 cheats compares the lineup and says who each one is for.
Frequently asked questions
Can you actually reach Champion with cheats in R6?
This series did, though not quickly. It took eight documented days to reach Silver and a further run in a later season to finish the job at Champion.
Are other players cheating at Emerald and Diamond?
Enough of them that the video treats it as a working assumption from Emerald onward, and the adjustments that follow are built around it.
Should I copy the win streak approach?
No. It worked here, but a double-digit streak with numbers far outside your rank is the exact statistical pattern that draws review. The earlier days in the series are the better model if you want the account to last.
Prefer to watch: the full Champion run is on our TIIAGO channel.